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The Core Mechanics
The following is an excerpt from the upcoming pen & paper rules for Master of the Rogue Spire. In Master of the Rogue Spire, your...

Kale Stutzman
Feb 4, 20195 min read
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第5章:パーソナリティ属性とモチベーション
TRPGと言えば通常、善/悪・中立・秩序/混沌を組み合わせ属性を決定しますが、この限られた選択肢の中でプレイヤーキャラクター(PC)設定をするのではなく、さらに幅広い選択肢からPCをカスタマイズし、より深い世界観をプレイヤー(PL)、ゲームマスター(GM)の皆さんと一緒に作...

MotRS_Japan
Jan 19, 20196 min read
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Chapter 5: Personality and Motivation
The following is an excerpt from the upcoming pen & paper rules for Master of the Rogue Spire. Moral “alignment” is a common trope in...

Kale Stutzman
Jan 9, 20198 min read
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新年の抱負
孤塔の魔導師(Master of the Rogue Spire) はチームメンバー全員が情熱を持って取り組んでいるプロジェクトです。お金の為でも、有名になりたいと言う気持ちの為に開発しているゲームではありません。全員が自分たちの好きな面白いゲームを世の中に広めたい一心で限...

MotRS_Japan
Jan 4, 20194 min read
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Update - New Year's Resolutions
Last year, I set out to write my own version of an Entity Component System (ECS) for Unity based on the designs at T-Machines. I was...

Kale Stutzman
Jan 2, 20193 min read
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Update - Evolution of a Screen
After a bunch of late night and a few broken builds, the game is finally running again and better than ever. We’ve spent a lot of time...

Kale Stutzman
Dec 15, 20184 min read
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Behind the Screen: Wandering the Forest
Background So we’ve been playing a campaign in a setting based on the Dragonlance mythos with FFG’s Genesys role-playing system for...

Kale Stutzman
Dec 5, 20188 min read
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Current Project Status
Welcome to our new website and blog! We’ve been laying low for a while, still chipping away at the game for the last couple years. In the...

Kale Stutzman
Dec 1, 20182 min read
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