Kale StutzmanFeb 5, 20195 minThe Core MechanicsThe following is an excerpt from the upcoming pen & paper rules for Master of the Rogue Spire. In Master of the Rogue Spire, your...
MotRS_JapanJan 20, 20196 min第5章:パーソナリティ属性とモチベーションTRPGと言えば通常、善/悪・中立・秩序/混沌を組み合わせ属性を決定しますが、この限られた選択肢の中でプレイヤーキャラクター(PC)設定をするのではなく、さらに幅広い選択肢からPCをカスタマイズし、より深い世界観をプレイヤー(PL)、ゲームマスター(GM)の皆さんと一緒に作...
Kale StutzmanJan 9, 20198 minChapter 5: Personality and MotivationThe following is an excerpt from the upcoming pen & paper rules for Master of the Rogue Spire. Moral “alignment” is a common trope in...
MotRS_JapanJan 5, 20194 min新年の抱負孤塔の魔導師(Master of the Rogue Spire) はチームメンバー全員が情熱を持って取り組んでいるプロジェクトです。お金の為でも、有名になりたいと言う気持ちの為に開発しているゲームではありません。全員が自分たちの好きな面白いゲームを世の中に広めたい一心で限...
Kale StutzmanJan 2, 20193 minUpdate - New Year's ResolutionsLast year, I set out to write my own version of an Entity Component System (ECS) for Unity based on the designs at T-Machines. I was...
Kale StutzmanDec 15, 20184 minUpdate - Evolution of a ScreenAfter a bunch of late night and a few broken builds, the game is finally running again and better than ever. We’ve spent a lot of time...
Kale StutzmanDec 6, 20188 minBehind the Screen: Wandering the ForestBackground So we’ve been playing a campaign in a setting based on the Dragonlance mythos with FFG’s Genesys role-playing system for...
Kale StutzmanDec 2, 20182 minCurrent Project StatusWelcome to our new website and blog! We’ve been laying low for a while, still chipping away at the game for the last couple years. In the...