
ABOUT THE GAME
Rolls Have Consequences
Master of the Rogue Spire is a new RPG system with simple rules, lots of customization, and an old-school feel. It's OSR, but it isn't trying to reproduce the first tabletop role-playing games. Its goal is to recapture the freedom we felt playing games with fewer rules and more imagination.
Download the Quickstart Guide and play today!


Dice are your Resources
The core mechanic makes dice a resource - they are your skills, your vitality, and your lifeblood. No more erasing and rewriting HP until your character sheet rips. The dice are your character.
Results with a Twist
Failure can give a character XP, success a chance to change the story. Results are dynamic in Master of the Rogue Spire. If you hit the target number exactly, you must choose success or failure and pay the price.

Remixable Character Options
No classes! Mix and match traits, talents, and personality to make each of your characters unique. Characters grow and advance levels gaining higher dice in their core abilities.
Paper meets Digital
Not only is Master of the Rogue Spire a tabletop RPG, we are also working on computer RPG using the same rules. Subscribe to our mailing list for updates on this and other new projects.

Start Here
The Quickstart Guide offers a small subset of the rules so that you can get acquainted with the base mechanics.

Make a Character
Volume 1: Rules for Players is a single source for everything you need to start making characters and playing the game.

Become the Master
Volume 2: Rules for the Master contains numerous examples to help Spire Masters adjudicate and randomize their world.

Fill your World
Volume 3: Monster Cyclopedia contains various monsters with stats, background information, and fighting tactics.
Latest News
Team
Kale Stutzman
DESIGN / PROGRAMMING / 3D
Kale Stutzman has been making video games for over 10 years as a programmer, artist, and creative director. His credits include Halo 3, the Mystery Case Files series and Fairway Solitaire.
Jay Soler-Boone
WRITING / ADDITIONAL ART
Jay Soler-Boone worked in the games industry for 10 years before becoming a stay-at-home dad. He is an artist, writer, and devotee of classic tabletop role-playing games.
J. Everett Jackson
2D ART / WRITING / EDITING
J. Everett Jackson is a 3/1 Bard/Fighter with low charisma and dexterity, but decent hit points. Trained in English Lit. and nuclear engineering, he is currently a freelance illustrator.
Drew Sayers
MUSIC / SOUND / DESIGN / QA
Drew Sayers is a musician and sound designer. He has composed music for the Lifeline Series, helped design the board game Sunrise City, and worked in QA for over 5 years.
Andrew Cargill
PROGRAMMING / DIBS
Andrew Cargill is a robot pretending to be a human pretending to be a Dwarven murder-hobo every Monday night. He works with other robots all day, trying to make them seem human.
Mike DeCarlo
CHARACTER ART
Mike DeCarlo is a veteran comic and animation artist. Starting in the ’80s inking for Teen Titans and Batman, he has since worked on titles for Marvel, DC, Disney, the Simpsons, and Archie.