ABOUT THE GAME

Rolls Have Consequences

Master of the Rogue Spire is a new RPG system with simple rules, lots of customization, and an old-school feel. It's OSR, but it isn't trying to reproduce the first tabletop role-playing games. Its goal is to recapture the freedom we felt playing games with fewer rules and more imagination.

Download the Quickstart Guide and play today!

Dice are your Resources

The core mechanic makes dice a resource - they are your skills, your vitality, and your lifeblood. No more erasing and rewriting HP until your character sheet rips. The dice are your character.

Results with a Twist

Failure can give a character XP, success a chance to change the story. Results are dynamic in Master of the Rogue Spire. If you hit the target number exactly, you must choose success or failure and pay the price.

Remixable Character Options

No classes! Mix and match traits, talents, and personality to make each of your characters unique. Characters grow and advance levels gaining higher dice in their core abilities.

Paper meets Digital

Not only is Master of the Rogue Spire a tabletop RPG, we are also working on computer RPG using the same rules. Subscribe to our mailing list for updates on this and other new projects. 

Start Here

The Quickstart Guide offers a small subset of the rules so that you can get acquainted with the base mechanics. 

Make a Character

Volume 1: Rules for Players is a single source for everything you need to start making characters and playing the game.

Become the Master

Volume 2: Rules for the Master contains numerous examples to help Spire Masters adjudicate and randomize their world.

Fill your World

Volume 3: Monster Cyclopedia contains various monsters with stats, background information, and fighting tactics. 

 

Latest News

Team

avatar-ks.jpg
avatar-jb.jpg
avatar-jj.jpg

Kale Stutzman

DESIGN / PROGRAMMING / 3D

Kale Stutzman has been making video games for over 10 years as a programmer, artist, and creative director. His credits include Halo 3, the Mystery Case Files series and Fairway Solitaire.

Jay Soler-Boone

WRITING / ADDITIONAL ART

Jay Soler-Boone worked in the games industry for 10 years before becoming a stay-at-home dad. He is an artist, writer, and devotee of classic tabletop role-playing games.

J. Everett Jackson

2D ART / WRITING / EDITING

J. Everett Jackson is a 3/1 Bard/Fighter with low charisma and dexterity, but decent hit points. Trained in English Lit. and nuclear engineering, he is currently a freelance illustrator.

avatar-ds.jpg
avatar-ac.jpg
avatars-mdc.jpg

Drew Sayers

MUSIC / SOUND / DESIGN / QA

Drew Sayers is a musician and sound designer. He has composed music for the Lifeline Series, helped design the board game Sunrise City, and worked in QA for over 5 years.

Andrew Cargill

PROGRAMMING / DIBS

Andrew Cargill is a robot pretending to be a human pretending to be a Dwarven murder-hobo every Monday night. He works with other robots all day, trying to make them seem human.

Mike DeCarlo

CHARACTER ART

Mike DeCarlo is a veteran comic and animation artist. Starting in the ’80s inking for Teen Titans and Batman, he has since worked on titles for Marvel, DC, Disney, the Simpsons, and Archie.

Contact

Thank you for your interest in Samuraifight LLC. For any inquiries, commission requests or studio visits, please contact us today. We’ll be happy to give you the information you need.

©2018 by Samuraifight LLC